A pretty incredible Hulk (part 3)

by Bryan Fowler - April 28th, 2010

The Hulk is coming along rather nicely.  After getting most of him blocked in and even a little rendering, I started to work on the background some.  I knew the mushroom cloud was going to be difficult to paint and it has been so far.  I took about 2-3 hours on it last night in Painter.  Half that time was figuring out some techniques in Painter.  I love the program but I’m still fairly new to it.  I filled in the background with some light blue.  I wasn’t really feeling the red and it was affecting how I painted the Hulk.  Then tone was much to dark too as the background needed to separate more from the Hulk.

I’ve started to really look at my tones and my tonal edges in the Hulk’s skin and begin to build that up.  It’s a continuous process of building up, reassessing, painting over lightly and restating my tonal patches.  A tonal patch is any area of tone/color that my eyes see (or I decide) to be separate enough to paint.  It’s all this interlocking tones that creates the image.  The decision of those edges is also really important.  It the difference between something looking choppy when it supposed to be choppy and smooth when it supposed to be smooth.

I also did a bit of rendering on the face but as is my habit I’ve went out and got some reference for it.    My plan now is to block in the lower part of the image and focus on those hands.  I may need to some indication of something in the distance.  A city scape or maybe some canyon like mountain.  Something to break up that blue but not be intrusive.  I’m babbling on now.  My art brain is getting in the way of this post.